mrlachatte: (Default)
[personal profile] mrlachatte
I like when I get the coding bug and actually get stuff done.  I don't think I mentioned it before, but I decided to rewrite my level editor using a real GUI library instead of my homebrew, hacked up, scary "everything is a button" system.  I settled on guichan, and I like it a lot after spending a bit of time with it.  It's basically what I was trying to do with my SDL-gui library, except it's actually planned out and stuff.

Now, it had previously taken me several months to get my editor up to a certain point - a working tile map, buttons everywhere, infinitely-resizing map, scrolling, a history and debug system and more.  I believe that I picked up the most recent release of guichan about 3 weeks ago, give or take a few days.  It took me close to a week to get just a basic ImageButton class moving and shaking in this new paradigm framework library, but in the remaining two weeks I have brought the revamped editor back to to the pre-guichan state in terms of interface and function.  This bodes well for the future.

Also, I need suggestions for a topic for my 700-750 word informal essay that's due in 9 days.
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